Thursday, August 9, 2007

Worlds 2007 - Rulings Update

There are a few outstanding cards that need some clarification before Worlds next week; the following update is ONLY valid for Gen Con 2007 Star Trek CCG 2E events. Many of these issues will be addressed in the next CRD, but these interim rulings will have to suffice for now. Any further questions may be answered before next Wednesday.

Sabotaged Transporter
When more than one personnel could be simultaneously affected by this event, its owner may discard as many personnel with cost 4 or more as he or she desires (up to the number of personnel affected). When this event's owner executes its effect, he or she may examine all his or her opponent's personnel that are about to be stopped. (This is analogous to Assassin personnel text.)

Up the Ante
Erratum: "You may end this mission attempt to prevent and overcome this dilemma (all your personnel are stopped). If you do not and you complete this mission this turn, you win the game. If you do not and do not complete this mission this turn, you lose the game."

Interrupts
Interrupts are considered to have cost 0 when considered by other cards.

Bok, Vengeful Daimon
If a player commands no events while his opponent commands Bok, Bok's text is only active if his owner commands an event with cost 1 or more.

James T. Kirk, Original Thinker
Interim erratum: "When a dilemma is about to be revealed that this personnel would face, you may return him to his owner's hand to prevent and overcome that dilemma." This clarifies this personnel's interaction with Machinations (dilemmas must be placed in the dilemma stack to be revealed, so Kirk OT may not use his ability against a dilemma chosen with Machinations).

Weyoun, "Defective" Clone and Jean-Luc Picard, Worf's cha'DIch
Both these personnel cannot replace a personnel if he is included in the same selection.

Kira Nerys, Resourceful Prisoner
Kira's ability cannot return her to play if she removes herself from discard pile (she is removed from the game and unavailable for resolution).

Skills (reminder from CtA Rulebook page 10)
Some cards allow personnel to gain skills. If a personnel gains a skill he or she already has, it increases his or her level of that skill. For example, a personnel who already has Astrometrics and gains another Astrometrics now has 2 Astrometrics. (This is important for some dilemmas like Accelerated Aging and Urgency.)

2 comments:

Anonymous said...

If I play a wall dilemma to stop all of my opponents personnel, how do I discard the "4 or more" personnel with Sabotaged Transporter? Do I discard one, kill one, then decide if I want to discard another (having looked at all the available personnel)? Or do I say I want to discard X "4 or more" personnel and then kill X at once?

CaptMDKirk said...

Each use of Sabotaged Transporter is a response to the same action: "when a dilemma you own is about to stop a personnel". As with any other reponse action, the player whose turn it is will be allowed to respond first, and then you can discard with ST if there are still eligible personnel. Response actions alternate (CtA Rulebook page 31).