Showing posts with label toc. Show all posts
Showing posts with label toc. Show all posts

Tuesday, April 10, 2007

STCCG - HQ Counts - Week 2

Headquarters Total HQs % Top 8 Decks %
Athos IV 2 5.9% 2 7.1%
Bajor 2 5.9% 2 7.1%
Cardassia Prime 0 0.0% 0 0.0%
Caretaker's Array 2 5.9% 1 3.6%
Earth, TNG 8 23.5% 6 21.4%
Earth, DS9 0 0.0% 0 0.0%
Earth, SF 5 14.7% 4 14.3%
Earth, TOS 1 2.9% 1 3.6%
Ferenginar 0 0.0% 0 0.0%
Founders' Homeworld 3 8.8% 3 10.7%
MotW, DS9 1 2.9% 1 3.6%
MotW, TN 0 0.0% 0 0.0%
Qo'noS 3 8.8% 2 7.1%
Romulus 4 11.8% 4 14.3%
Unicomplex 3 8.8% 2 7.1%
Total 34
28





Dual HQ Combinations



Athos IV/Earth, TNG 1 25% 1 25%
Earth, SF/Founder's HW 1 25% 1 25%
Earth, TNG/MotW, DS9 1 25% 1 25%
Earth, TNG/Qo'noS 1 25% 1 25%





Total 4
4

Friday, April 6, 2007

STCCG - Week 1 - Decklists

The decklists for all of the STCCG TOCs in Week 1 (March 30 - April 5th) are now posted on http://www.10-forward.net. You can find them from the link on the right side.

STCCG - HQ Count - Week 1

Headquarters Total HQs % Top 8 Decks %
Athos IV 2 9.5% 2 11.8%
Bajor 1 4.8% 1 5.9%
Cardassia Prime 0 0.0% 0 0.0%
Caretaker's Array 1 4.8% 0 0.0%
Earth, TNG 4 19.0% 4 23.5%
Earth, DS9 0 0.0% 0 0.0%
Earth, SF 3 14.3% 2 11.8%
Earth, TOS 1 4.8% 1 5.9%
Ferenginar 0 0.0% 0 0.0%
Founders' Homeworld 2 9.5% 2 11.8%
MotW, DS9 0 0.0% 0 0.0%
MotW, TN 0 0.0% 0 0.0%
Qo'noS 2 9.5% 1 5.9%
Romulus 3 14.3% 3 17.6%
Unicomplex 2 9.5% 1 5.9%
Total 21
17





Dual HQ Combinations



Athos IV/Earth, TNG 1 100% 1 100%





Total 1
1

Monday, April 2, 2007

Captain’s Personal Log: Great Expectations

So you’ve finally arrived at the tournament venue after a long drive with two or three of your friends. What should you expect to find there besides other Trek players? Preparation for a six-round tournament is essential to success, so here are some tips on common challenges faced by tournament directors and players:

•Expect to travel around the block a couple times when you arrive.

Parking can be scarce sometimes in urban areas where card stores are often located. You may have to settle for a piece of curb a few blocks away if it’s a weekend or there’s a community event going on. Card stores also have a reputation for being well hidden among its neighbors in a strip mall: don’t give up if you don’t see Al’s Card Barn at first glance. Double check your directions and GoogleMaps printout, and remain observant for other gamers (teenage/young adults with backpacks or card bags).

•Expect to find nearby restaurants, gas stations, and/or taverns (for older players).

You will need to eat during the course of the tournament. Even with a big breakfast (also highly recommended), most players will tend to fade around the end of Round 4 without some further sustenance. Keep in mind that more players means more rules questions, more bookkeeping, and more logistical difficulty for the TD, which slows things down, increasing round times to 70, 80, and even 90 minutes. By the beginning of Round 5, most TOCs will be well past the 5-hour mark, and you will wish that you had either packed a lunch or had some time to hit that McDonald’s around the corner. Some considerate TDs may go the extra mile of ordering food for his/her players to be delivered to the TOC site; don’t depend on your TD to do this. Provide for a food break sometime during the tournament so you can play consistently throughout the event.

•Expect to share table space.

One luxury that very few venues have enough of is table space. Game stores often overbook their game rooms on the weekend so that they will be assured a full house, even at the expense of alienating smaller player groups. Instead of resenting the fact you may have to sit next to a Magic player, introduce yourself to your neighbors, and find out if you might have anything else in common. Most players of other CCGs/TCGs are curious to know about Star Trek; it supposedly “died” a few years back, and with a little luck, you might spark their interest to demo 2E sometime soon.

•Expect the best from your opponents.

Too many times, I have seen players of other card games look around the room with mistrust, wondering who will be short-changed next, and thinking how to best deal with pushy opponents. I am proud to be part of the 2E community, where that sort of thing rarely happens. Most 2E players I’ve met are congenial and love to see part of a new combo that they can try at their next local tournament. While some 2E players may talk more than others, almost all of them share their love of the game, and it behooves you to put some measure of trust in your opponent until they do something to jeopardize that trust.

•Expect to have fun!

Whether you find fun in pulling off an impossible combo, matching wits with a formidable opponent, or winning a close match, remember that you’re at a TOC to have fun. You’ve spent a considerable amount of time and money to attend a TOC; you deserve to enjoy yourself for the day. If anything is making you uncomfortable, consult the TD for possible solutions; he/she may be able to accommodate your request without much trouble.

Next time on Captain’s Personal Log: Dealing with problem players.
Until then, Kirk out.

Friday, March 30, 2007

Captain’s Personal Log: Get a Foothold on Your Territory

Territorial Open Championship (TOC) season is upon us! For players who have never been to a TOC, we’ve compiled some helpful information to make sure your Territorial experience is the best it can be. So pack up your winningest deck, grab a couple friends, and head out to a TOC this spring!

Most newer players headed to a TOC find themselves unprepared for the heightened security of the tournament. As a Level 1 event, the tournament director (TD) may require registered decklists; in this case, you will need to prepare one before the event begins. So what is a decklist?

A decklist is exactly what it sounds like: a list of every card in your deck. This list is used as a way to confirm that no extra cards have been added to your deck between rounds (and checks against missing cards as well). Decipher has premade PDF decklist files that you can fill in from your computer to print out, or you can come up with your own decklist format. In any case, the decklist must show five vital pieces of information:

•Player’s Name and ID number
•Title and Date of Event
•Card Titles (and Subtitle, if any)
•Copies of each card per deck
•Title of Deck (optional)

The most often asked question I hear about decklists is: “Do I really have to write out all the subtitles?” The answer is yes! It doesn’t matter if there’s only one version of a unique personnel; subtitles are required for each decklist. Alternatively, some players choose to write the card ID number instead of subtitles. Some TDs may allow this; check with your local TD before using this method.

Some TDs will reward their players for legible decklists that are turned in on time before the tournament begins! Even if your TD doesn’t do this, it is still in your best interest to turn in the cleanest, earliest decklist possible. Remember, you will be reliant on the TD during the TOC for rulings and dispute resolutions, so anything you can do to make their life easier can only help your case later on!

“Where do I find my Player ID number?” This is also an often-asked question during the TOC season. To find your Player ID, follow these steps:

1. Open your web browser to decipher.fanhq.com.
2. Click the link at top left of the welcome screen that says ‘log in’. (New users will need to create a decipher.fanhq.com account to get a Player ID number.)
3. Enter your User Name and Password, then click the ‘Log In’ button.
4. When you return to the welcome screen, your Customer ID number will appear where the ‘log in’ link appeared before.
This is your Player ID number.

Here are some other materials that are useful to bring with you for your TOC experience:

•Deck box/case. This is better if your box is distinctive; you should be able to easily pick it out from twenty other similar deck boxes.
•Card sleeves (plastics). Again, the more distinctive your card sleeves, the better. Bring extras in case you need to replace a busted sleeve during the TOC. Fresh sleeves are best.
•Snacks! Believe it or not, this can make the difference during a long six-round tournament when you have little or no time to grab a bite to eat between rounds. Energy bars work well.
•Cash. TDs are unlikely to accept entry fees in any other form of currency (so don’t be surprised when they won’t take your credit card!)
•Cards to trade. TOCs are a great place to find more traders than you usually find at an average tournament!

Next time on Captain’s Personal Log: What to expect at your TOC!
Until then, Kirk out.

Thursday, March 29, 2007

Welcome!

I hope to use this blog to post results, discuss decklists, options, conduct polls, and generally keep you informed about the plans for Organized Play for the Star Trek CCG and the Lord of the Rings TCG in 2007 and beyond.

Now that most of the TOCs are scheduled and ready to go, I'm turning my full attention to the events at Origins and GenCon. I've submitted the schedules and I hope to get them approved soon so you guys can start pre-registering for events. You're going to get the ability to vote on quite a few of the tournaments this year - more on that coming soon.

Stay tuned.